October 17, 2018 4:28 PM PDT
It's understandable that these billions of coins injected to the match cheap RS gold market could destabilize the trade of the MMO (as an example, a normal object in the game costs a few tens, even hundreds of pieces, and a home of this order from a few thousand or tens of thousands of pieces to the most lavish ones). Even more problematic, the Old School RuneScape business model can also be partially based on the game market - that the discretionary subscription can be paid for with the game money. These billions of coins were likely to destroy (literally) the actual and digital economy of the MMO.
Faced with the bug and its consequences, Jagex therefore favored to disconnect the servers of their MMO in a rush, to make a correction.
Alas, the shift was obviously more complex than anticipated and not just the servers were shut several hours (it is a lesser evil), however, the developer also needed to rollback the whole game - based to the programmer, players who became billionaires by chance had begun to devote their luck and it wasn't feasible to track down those expenses easily to offset them. The players have dropped those twenty minutes of play (too terrible for those who obtained a rare thing during the onlie shop period ) and adhering to the fix, a few players might still have problems to connect - the programmer is still walking away from work to unblock these scenarios manually and when they appear.
And should the episode exerts many reactions about the MMO social networks, from Twitch into Reddit, history will recall this is the very first roll-back of this (very long) story of RuneScape. Evidently, the economy leads the world (from RuneScape).